Hillshading is variation in tone from light to dark to delineate the form of the land. The shading should be used to suggest the surface material, such as snow or vegetation.
The three types of hillshading:
Contour lines and hillshading are often used together because they complement eachother. Hillshading gives an overall impression of the terrain but without mathematical accuracy while contours give heights mathematically, but have information gaps. Yoeli demonstrates the skill of visualizing terrain from contours by comparison to the difficulty of imagining statues or sculpture described only by contour lines rather than photographs.
The level of detail used to produce a hillshaded image should be more detailed than the level of detail needed to produce contour lines because shading should reveal the terrain between contour lines.
Hand hillshading methods
There is general agreement among cartographers that the skill, imagination, and judgement required to hillshade a map cannot be completely replaced by a computer...yet. But those who are working toward an algorithmic solution would like to see the end of the many "unscientific" and arbitrary decisions made by a cartographer.
The Swiss relief method, characterized by clear, simple forms, is considered the highest form of hand hillshading:
Photographing an illuminated 3D model of terrain, as done by Ernst Hoffman at Hammond, and others, can produce dramatic images, but has several disadvantages according to Yoeli (1965):
Analytical approach to hillshading
- The dot size is proportional to elevation.
- The reflectance is proportional to the cosine of the angle of incidence with line normal to surface.
- Illumination is adjusted to local relief.
- Atmospheric perspective is simulated: diminished contrast far away (valleys) and enhanced contrast in upper areas (ridges).
Cartographic hillshading vs. computer graphics shading
Both cartographic and computer graphics produce analytically-based shading, the application of uniform rules to depict light and shadow. While some of the approaches to shading are similar, graphics shading is more concerned with the overall effect the shading produces and evaluates the result by how well it simulates reality. Cartographic hillshading always maintains a location attached to each elevation, permitting further surface analysis such as slope and aspect, and is most concerned with revealing the most possible information about the terrain.
Algorithmic concerns that cartography and computer graphics have in common are: creating a diffused light source to soften shadows, atmospheric perspective, shading of convex and concave surfaces, and optimally revealing a surface shadowing by local light adjustments. Areas applicable mainly to computer graphics are depicting shadows, transparency, multiple fixed light sources, surface textures, and surface smoothing. Although shadows are taboo in cartographic hillshading, shadow algorithms are similar to visibility algorithms used to calculate viewsheds.